Clocks, maps, redstone, flint and steel, and compasses are useless here. During its boss fight it will deal basic melee damage as well as use three additional attacks against its adversaries:•It will occasionally summon a normal Peat Mummy to aid itself in the fight, screaming in the process. Simply hold right-click Moss, Cave Moss, or Thorns (either placed or dropped, both block and item forms work) with an Octine Ingot to light it on fire.

However, it also utilizes three additional attacks:•Root Spit: If the player gets too close to the face, it will eventually start to suck in air for a few seconds before spitting out several rounds of root spikes. The goal of this room is to navigate to each of the Glowing Betweenstone Tiles in the corners of the room and break the Item Cages above while standing on them. The floor is completely lined with Spike Traps, which can shoot spikes out of the ground when players walk over them. However, do beware; it may take you with it as it digs down, suffocating you.

At the back corridor of this floor is a staircase which leads up to the third floor.-On the third floor, Weak Betweenstone Tiles make up the floors of the corridors, which crumble when players walk on them. "-The Dreadful Peat Mummy is a boss that serves as one of the first bosses of the Betweenlands.

Once all items are freed and united, the central orb will disappear and leave behind the completed Shockwave Sword.-From here, a fifth room can be accessed by climbing a small staircase at the back of the Fortress's central tower.
Most of the blocks of the Wight Fortress are protected from destruction by a ward that persists until the Primordial Malevolence, the boss at the top of the tower, has been defeated.-The first floor can be accessed through small entryways on the sides of the fortress. When snatching, the player's movement speed is heavily decreased but they are able to fire the projectiles back at the Malevolence with another left-click. :deciduous_tree: ❍━━━━❑❒❖❑❒━━━━❍ :deciduous_tree: :deciduous_tree: ❍━━━━❑❒❖❑❒━━━━❍ :deciduous_tree: •That’s it for today's amino users! The ingot will cause the plant to slowly build up flame until it turns into a fire block, without consuming the ingot in the process. When the player is not in the Betweenlands, their Amate Map marker will remain in their last identified location within the dimension.

About three waves of spikes will be summoned per attack, and the radius they follow attempts to track the player's position.

The surrounding Swamp Grass will slowly convert into Spreading Sludgy Dirt and the Spirit Tree Logs will slowly convert into Spreading Rotten Bark.

Once the Large Spirit Tree Face has been defeated, the Spirit Tree will be officially "completed." They will hover for a couple of moments before transforming into projectiles that fly towards and damage the player. The Wight Fortress has a world location that identifies the area it takes up, as well as a title that appears briefly to players who approach it.

it is the third boss of the betweenlands.-At first, the Primordial Malevolence cannot be attacked; even if you try to, it will damage you and knock you backward, in turn emitting a purple shader effect. No one should have to face such a thing.

They feature a thick, willow-like drooping canopy, a strong trunk etched with carvings, and huge roots that jut out into the rest of the biome.


The Large Spirit Tree Face is the nucleus of the tree and can be found on the main trunk. This causes the Spirit Tree Leaves to decay and disappear, but in the process, some of them will leave behind a Spirit Fruit. There are two different types of projectiles; the green ones can be snagged by left-clicking with a sword, while the blue ones cannot.•It will occasionally summon a Wight on the ground level of the player to aid itself. Dry bark blocks . These spikes have relatively short range but deal extreme damage, discouraging the player from remaining constantly in melee range of the face.•Root Wave: It will summon rolling waves of root spikes that travel quickly along the ground in a radius around the tree. If the player goes over the edge of the map, their location relative to it will be displayed with a large dot marker.-However, unlike a typical Map, the pixels making up the map do not label specific blocks, but rather biomes and their borders.

The dimensions also provides Sap Trees, Rubber Trees, and Dead Trees. Sap Trees are a type of tree that generates uncommonly in Swamplands, Patchy Islands, and Coarse Islands biomes. The Lake Caverns, or Pitstone layer of The Betweenlands. Note that jumping into the Stagnant Water to enter or leave the room generally means sacrificing your entire Decay meter.-Get prepared to this dungeon, the Primordial Malevolent does not joke too early players. They are around 17 blocks tall and 13 blocks wide. -The Betweenlands dimension is a dark and mysterious realm where strange, monstrous creatures roam amongst the remnants of long lost civilizations that have succumbed to the spread of decay.